

$ lscpuĪddress sizes: 39 bits physical, 48 bits virtual NOTE: The render times can be long he constantly lets me know that they can take 1-2hrs but it is doable. He's able to render cars for NR2003 using this setup. My son has an Ubuntu Desktop: $ cat /etc/lsb-releaseĪnd this graphics card specifically: $ lshw -c videoĬapabilities: pciexpress msi pm vga_controller bus_master cap_list rom The Intel spec sheets are very vague about Video Memory, a couple of sources quote 64MB or 128MB eDRAM so I assume the actual VRAM is borrowed from system memory but I can't find a solid figure for how much is available.ĭoes anyone have an Intel Skylake Core i5-6600 processor running Blender without a dedicated GPU? Or better with a GPU that is dedicated to Cuda/Cycles? The Blender system requirements only state a need for OpenGL 3.2, but the Intel specs don't specify how much VRAM is available - Blender requires between 512M and 4G. My question is whether I could run Blender (on Linux) using just the Intel HD graphics for the X session (with OpenGL for Blender) and then dedicate a single Nvidia GPU for Cuda (for Cycles rendering). the Intel HD 530, in the Core i5-6600, which is OpenGL 4.4, HLSL 5.1 and DX12 compatible. Now that I've started to look into the build, I see that the Intel Skylake CPU's also include an OpenGL capable GPU, e.g. This would still give me an excellent gaming rig if I used, for example, 2x Geforce GTX 960 (4GB).

Because of the shift to the cycles renderer I was thinking of going SLI (for the first time) so that I could dedicate one GPU to Cycles and leave the other for X. It's going to be a multi-use machine for Gaming, Virtualisation, Coding, Blender and possibly even VR (Rift). I'm trying to specify the build for a new PC, my current one is 5 years old and starting to show its age.
